
Design Systems
learn how to create scalable design systems — from Figma to working with a team of engineers to improve product quality and speed up the development process
Experience
medium proficiency in UI/UX design, strong working knowledge of Figma
start
October 10, 2025
group
50 students
Duration
3 days
Instructor
Francesco Cutolo — Design Lead at Wolt (Doordash), Ex-Design Lead at Klarna
price
410 EUR
learn how to create scalable design systems — from Figma to working with a team of engineers to improve product quality and speed up the development process
Experience
medium proficiency in UI/UX design, strong working knowledge of Figma
start
October 10, 2025
group
50 students
Duration
3 days
Instructor
Francesco Cutolo — Design Lead at Wolt (Doordash), Ex-Design Lead at Klarna
price
410 EUR
if you are:
- 01
mid-level designers who want to learn how to plan and optimize processes to improve the product
- 02
product designers who want to improve cross-functional collaboration with developers by learning how to build and maintain scalable design systems
- 03
UX/UI professionals looking to standardize design elements and workflows to ensure consistency across products and platforms
- 04
designers who want to understand how design systems can improve the speed and quality of product development


...then it's a match!
skills
you’ll master
hard skills:
- creation of structured, scalable design systems from scratch
- work with components, token design
- prompts for working with artificial intelligence
- frameworks for consistent workflow from start to finish
- best practices for creating libraries based on design systems
- integrating Figma into your workflow
- ensuring a balance between design and development
- ensuring consistency and quality of all elements in the system
soft skills:
- collaboration and teamwork
- adaptability and flexibility
- problem-solving
program
level up your crafting game
webinars
— first day (Friday) 4:00 p.m. – 8:00 p.m. CET — second and third day (Saturday-Sunday) 10:00 a.m. - 2:00 p.m. CET
- 01.design system parts and lifecycle
- introduction and agenda overview
- how design systems benefit organizations
- defining the scope and goals of a successful design system
- key performance indicators for design systems
- creating a strategy for a design system with minimal resources
- understanding the building blocks of a design system: tokens, components, and patterns
- review of different DS models (centralized, federated, hybrid) and setups (engineering-based, design languages, modular, and loose)
- design system parts and lifecycle
- knowing your product: audit and inventory
- 02.building a library
- understanding component affordance
- identifying repeated patterns vs. one-offs
- multiplatform: same component, different code
- how team members can effectively contribute to the system
- creating reusable, intuitive components
- incorporating other pillars: motion, content, and accessibility
- balancing developer needs with design ergonomics
- 03.share and support
- how to keep component documentation concise and engaging
- building a reference website: a knowledge hub for your design system
- from outlines to documentation: creating actionable «do's and don'ts»
- strategies for keeping teams aligned with the system: training, festivals, video logs, tips & tricks
- Figma advanced techniques: setting up shared libraries and advanced workflows
- best practices for organizing projects, education tools, and resources
- techniques to speed up collaboration in Figma
job vacancies for graduates
of Design Systems course
authorworkshopFrancesco
Cutolo

Francesco has spent over 15 years crafting UI and front-end experiences across top agencies and startups in Europe. His journey into the design systems space began in 2017, where he built modular systems based on Material Design and in-agency editorial frameworks.
At Klarna, he led the design community through two significant rebrandings and launched a new illustration system that helped redefine the company’s visual identity. Additionally, he bootstrapped two design teams for SaaS startups in Switzerland, further sharpening his skills in building scalable, user-centric systems from the ground up.
As a Figma community advocate in Sweden, he has hosted over 20 design events, bringing together designers to collaborate and innovate. His expertise and insights have earned him speaking opportunities at major industry events such as Config, Design System London 2021, and Netguru Disrupt, where he has shared his knowledge on how strong design systems can drive product consistency and efficiency.
Today, he continues to push the boundaries of design systems at Wolt, helping teams deliver cohesive and scalable digital experiences.

what awaits you
3 days of intensive workshops
software tools — Figjam, Figma
certificate for active participation in the workshop and performance of practical tasks
language of instruction — English

workshop price
410 EUR
pay by yourself
or through your employer

workshop price
410 EUR
pay by yourself
or through your employer
have you decided?
here's how to get on the workshop
1apply
2fill in the application form
3pass the screening
4start training
- 1
apply
- 2
fill in the application form
- 3
pass the screening
- 4
start training

reviews.
what students say


*According to the research of the Projector.
The study involved 567 respondents
among graduates of the courses in 2022.
FAQ
- what format will the classes be held in?
The workshop will be conducted as a three-day online webinar. Recordings of the classes will be available post-event.
- who is the program not suitable for?
Junior designers who have not yet mastered UI design or those looking to specialize in collateral aspects of design systems, such as front-end development, motion design, or content design.
- what software will we need?
Figjam and Figma.
- will I get a certificate?
You should actively participate in the webinars and complete all the tasks to receive the certificate.
apply.
first step is yours

Want to ask something else? Email to hello@prjctr.com or call +38 067 418-95-78.
first step is yours